If we take a closer look, on how the shapes, textures and form-finding processes changed in the last ten years in the field of product design and architecture, we have to come up with the conclusion, that the rapid evolution of generative and algorithmic geometry creation has slowed down. We could almost say: it has stopped. As a matter of fact, most of the methods and directions we have achieved a decade ago are repeating themselves, and unfortunately not as educated quotes, but as full copies.
What is the problem then? Are we truly out of ideas or inspirations? Or, are the members of the current generations are not that talented? Or, did we hit some kind of wall where we have to admit, there is nothing new anymore, we can only repeat ourselves? The answer for those questions is not a simple one, actually it is rather complex.